AI Insights · Timothy · October 2024
Top 5 Sandbox Games Performance in Africa Q3 2024
Discover how the leading sandbox games performed on a unified platform in Africa during Q3 2024, with insights from Sensor Tower on downloads, revenue, and active users.
During the third quarter of 2024, the top sandbox games in Africa demonstrated diverse performance trends on a unified platform, according to data from Sensor Tower. Here's a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
Roblox from Roblox Corporation saw fluctuations in its weekly revenue, beginning with about $96K in early July and peaking at approximately $155K by the end of September. Its weekly downloads were initially strong, reaching 236.7K in late July before tapering off to around 140K by the end of the quarter. The game maintained a robust weekly active user base, starting at 3.6M and slightly declining to 3.5M by September's end.
Minecraft: Play with Friends, developed by Mojang, exhibited a steady weekly revenue, beginning at $11K and closing the quarter at around $9K. Weekly downloads were modest, fluctuating between 700 and 800 throughout the quarter. Active users gradually decreased from 106K to approximately 92K by the end of September.
Blockman GO by GVERSE INTERNATIONAL PTE. LTD. witnessed a slight dip in weekly revenue, starting at $650 and ending at $638. Downloads varied significantly, peaking at 11K mid-July and declining to 4.5K by the quarter's end. The game maintained a fairly stable active user count, beginning at 70K and concluding at 57K.
Terraria from 505 Games (US), Inc. had a consistent yet low weekly revenue, ranging between $240 and $400. Downloads were minimal, with numbers not exceeding 32 weekly. Active users remained steady, hovering around 50 throughout the quarter.
Melon: Sandbox from Payge Ltd showed varied weekly revenue, starting at $373 and decreasing to $244 by the end of September. Downloads saw a downward trend, beginning at 14.7K and ending at 5.2K. Despite this, active users showed resilience, with numbers ranging from 67K to 66K throughout the period.
For more detailed insights and data on these games, visit Sensor Tower.